Let me know if its of any interest to you.Īlso atmospheric effects? like ambient sounds n such like the map has? So it probably will take longer for a map with separated assets. obj and after exporting it to dae i didnt even have to bother setting up the materials as it all just worked right out of the box just like that. This rip of GM_Bigcity was a literal 5 min job because of the way it was ripped. If you still got the original map project files and i dont gotta bother with ripping it from gmod, id love to port at least one of your maps for sure, even wangan looked nice and fun to play in beamng. I took a look at your workshop, dunwood does look pretty interesting.īy pure coincidence i also ported GM_Bigcity about a month ago from p3dm, but i cancelled it after seeing this dude made it weeks before me lol. Click to expand.curious, i know you gave permission to kekos, but is it limited to him only?